To provide a rich, engaging and fun experience, a fluid
3D interface was built with OpenGL and C++. Votes from
both the 14 in-gallery kiosks and website were communicated
to the in-gallery database server, which then produced
live graphs and visualisations on two 20ft projection
screens. Using a custom rsync-based deployment system,
new machines could be fully commissioned in minutes, in
case of hardware failure.